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Cue list

The cue list is a sequential view of every spot and ambient zone in a place, optimised for the common pattern of authoring an audio walk in the order a listener will experience it.

It's the same underlying data as the spot list and ambient zones panel — just presented in a single ordered timeline so you can see the whole flow at once.

Feature flag

The cue list is enabled per-organization. If your place doesn't show a cue list tab, ask your administrator to enable the feature.

When to use the cue list

  • Authoring a guided walk where order matters.
  • Quickly sequencing a batch of newly-uploaded files.
  • Reviewing the place top-to-bottom before publishing.

For places with many independent spots that don't have a natural order (e.g. an open park), the regular spot list is easier to navigate.

Anatomy of a row

Each row in the cue list is either:

  • A spot — shows its name, sound file (if any), and trigger summary.
  • An ambient zone — shows the zone label, ambient sound file, and a "play full after" indicator if relevant.
  • A section header — a grouping of related rows (see Sections below).

Reordering

Drag a row by its handle to move it up or down. Reorder works:

  • Within a section.
  • Across sections — the row joins the destination section.
  • Across spots and ambients freely.

When you reorder, the admin rebuilds any auto-managed sequence rules to keep the order valid. Rules you wrote yourself are left alone.

Sections and ambient anchors

A section groups the spots that play under a particular ambient zone. The ambient zone sits at the top of its section as an anchor; spots under that anchor inherit the ambient as background.

You don't create sections manually — they're derived from your ambient zones plus the order in the list. Move a spot above a different ambient anchor and it joins that section.

Drag-and-drop sound files

You can drag audio files directly into the cue list:

  • Drop on an empty row → a new spot is created with that file.
  • Drop on an existing spot → the spot's main sound file is replaced (with a confirm if the spot already had one).
  • Drop on an ambient zone → the ambient sound file is replaced (with a confirm if it already had one).
  • Drop multiple files → the admin offers to either create one spot per file or assign them in batch.

Limitations

  • The cue list view only shows ordering; trigger configuration still lives in the spot/zone detail panel.
  • Rule editing happens in the detail panel too; the cue list is for sequencing, not for fine-grained behaviour.
  • Very large places (hundreds of spots) can be slow to render; collapse sections you're not currently editing.