Cue list¶
The cue list is a sequential view of every spot and ambient zone in a place, optimised for the common pattern of authoring an audio walk in the order a listener will experience it.
It's the same underlying data as the spot list and ambient zones panel — just presented in a single ordered timeline so you can see the whole flow at once.
Feature flag
The cue list is enabled per-organization. If your place doesn't show a cue list tab, ask your administrator to enable the feature.
When to use the cue list¶
- Authoring a guided walk where order matters.
- Quickly sequencing a batch of newly-uploaded files.
- Reviewing the place top-to-bottom before publishing.
For places with many independent spots that don't have a natural order (e.g. an open park), the regular spot list is easier to navigate.
Anatomy of a row¶
Each row in the cue list is either:
- A spot — shows its name, sound file (if any), and trigger summary.
- An ambient zone — shows the zone label, ambient sound file, and a "play full after" indicator if relevant.
- A section header — a grouping of related rows (see Sections below).
Reordering¶
Drag a row by its handle to move it up or down. Reorder works:
- Within a section.
- Across sections — the row joins the destination section.
- Across spots and ambients freely.
When you reorder, the admin rebuilds any auto-managed sequence rules to keep the order valid. Rules you wrote yourself are left alone.
Sections and ambient anchors¶
A section groups the spots that play under a particular ambient zone. The ambient zone sits at the top of its section as an anchor; spots under that anchor inherit the ambient as background.
You don't create sections manually — they're derived from your ambient zones plus the order in the list. Move a spot above a different ambient anchor and it joins that section.
Drag-and-drop sound files¶
You can drag audio files directly into the cue list:
- Drop on an empty row → a new spot is created with that file.
- Drop on an existing spot → the spot's main sound file is replaced (with a confirm if the spot already had one).
- Drop on an ambient zone → the ambient sound file is replaced (with a confirm if it already had one).
- Drop multiple files → the admin offers to either create one spot per file or assign them in batch.
Limitations¶
- The cue list view only shows ordering; trigger configuration still lives in the spot/zone detail panel.
- Rule editing happens in the detail panel too; the cue list is for sequencing, not for fine-grained behaviour.
- Very large places (hundreds of spots) can be slow to render; collapse sections you're not currently editing.